Stella Adamidou

I am a creative hands-on person with an interest in design and education. In the future, I can see myself working in the education field as I would love to teach. I think that is important to encourage creativity and creative thinking within education and inspire young people to do their best in their own way. Therefore, my project reflects this belief and encourages learning through an alternative and fun way.

Stella has combined her interest in design, education & geography through the development of the board game GeoGenius. The game aims to raise international & cultural awareness among children and adults, making the players learn geography without even realising it.

Game Description:

Players move around the game board, taking turns answering trivia questions about the countries of Europe and attempting to correctly place the countries and capital cities of Europe. In order to win, you have to collect one card from each difficulty level, by means of correctly answering the questions and correctly placing the countries or capital cities.

Manifesto:

GeoGenius is a family friendly geography board game for children aged ten and above. It is an educational board game that will make the players learn geography without even realising it. Players have fun by answering geography trivia questions and placing countries and capital cities of Europe. We believe in general geography knowledge, fun and alternative education. Our aim is to raise international and cultural awareness among children and adults and make our world a better place.

 

 

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Rebecca Kassab

I am a multidisciplinary designer and social researcher who uses design tools to address social, business and environmental issues. Being brought by Syrian-Lebanese parents in a South American country helped me to develop adaptability and high empathic skills. Most of my projects evolve around social innovation, considering how design tools can create social impact into improving people’s lives. I combine trend forecasting, marketing, design thinking and service design tools in order to deliver possible solutions to society’s issues.

Knowledge and skills gathered by senior citizens throughout their lives are often misused by society and government. Those laters tend to exclude older people from employability and other socioeconomic activities. Besides, pension funds are shirking, making older citizens in seek for financial support. Demographics play a big role in this issue because society is exponentially ageing, meaning that the participation of elders in the workforce will be each time more relevant and even needed. Along these lines, as older citizens have a lot of spare time on their hands and don’t have enough activities, creating a sense of lack of purpose.

About your project:

Olderpreneurs: Maturing the workplace

This project’s aim is to explore how older citizens can initiate new businesses and careers while generating mental, social and financial benefits for themselves. Considering that society will only get older, we should investigate how the later years can be as meaningful and enjoyable as the previous ones, if not more. Retired senior citizens normally lose many of their social connections, have to deal with loneliness, which directly affects their wellbeing and sense of purpose in life. As the Government is cutting pensions, older citizens also have to worry about alternative ways to support themselves. In this way, entrepreneurship seemed to be a great way to tackle issues that older citizens go through while generating something that is valuable to both them and the population in general. Thus, I have decided to name this project ‘Olderpreneurs’. Olderpreneurs are not only those seeking to start their own business but also those who want to explore employability later in life. We can no longer afford to socially and economically underestimate senior citizens but rather redefine and redesign what being aged really means by reshaping jobs and opportunities for later life.

The project aims to explore how older citizens could initiate new business and careers while generating mental, social and financial benefits. After a lot of research developed with seniors in the ‘Employability Club’ (Age UK East London), the outcomes of this project are a campaign, a networking website and a toolkit.

 

 

 

Ola Knopek

We are, all of us, makers. Or, perhaps, I should say, we are all able to make: we grow, raise and cook our food, we create solutions to problems, we fix things when they are broken. Hence, we can all create things, and shape the world around us. Unfortunately, not everyone believes in their making and/or creating abilities.There are many factors influencing that assumption. I would like to change that belief with my research and engage more people into making.

Personally, from the moment the idea is conceived, then the process of making it tangible is one of the most profound experiences I can have. It’s something I want to share with others.

In my research, I am exploring the future of craft and making. I am looking particularly at ways of democratising making, as well as collaborative innovation and social engagement opportunities.

I proposed three different outcomes and incorporated them in my process book.

The statement about the project:

Project Title: Make Much

In today’s world, the necessity is not the mother of all invention anymore. Today, we can buy, easily and cheaply, anything we need; and with the same nonchalance, we can also throw away those very same items. Technology development has widened the gap between the maker and the user to such a degree that people no longer have even the most basic understanding of how products are made. This leads to a limited appreciation for the handmade. This ignorance, however, is not, for me, the biggest problem. What actually worries me more is the fact that people barely care where items they buy come from, or if they are ethically made. My research proves it. Also, as nowadays people can buy anything,  they can, or cannot imagine making anything by themselves.

Ngoc Trieu

Ngoc Trieu grew up in Hanoi, the lovely ancient capital of Vietnam. She is a design manager, photographer and researcher. Her research areas of interest include Psychogeography, Social Design, Design Cultures and Design Histories. When she isn’t busy brainstorming ideas to solve a problem, she loves doing Kendo (Japanese sword fighting), reading, hiking in the woods, contemplating the moon, taking pictures of friends when they don’t notice, composing haikus and having good conversations over coffee.

About your project:

‘Mapping Hanoi Old Quarter’; is a design research project initiated by Ngoc Trieu as her final major project on the BA (Hons) Design Management & Cultures course at London College of Communication. 

By employing the Design Thinking process and a human-centered approach to creative problem-solving, the project aims to discover and ‘map’ the relationship of objects and practices with their cultural and historical background. While essentially questioning their importance to the development of heritage preservation and urban experience in the Old Quarter.

‘Mapping’, in this context, means to reveal the quintessence of Vietnamese art, design & culture that aren’t immediately visible to the casual observer or tourist.

The statement about the project:

Mapping Hanoi Old Quarter is a city app that takes visitors on a playful urban adventure. By employing creative storytelling methods, it allows visitors to explore the cultural and heritage values of Hanoi Old Quarter once hidden underneath the boredom of everyday life’s modernity.

Email: trieungoc209@gmail.com

Website: http://www.entangledcuriosity.com

Maria Ines Sousa Gomes

Hi, my name is Maria. Yes, Maria from Portugal, born in Lisbon. I have just finished DMC Bachelor of Arts and I am looking forward to work surrounded by creative people. The course of Design Management & Cultures has introduced me to another perspective of what Design is and what a Designer can be. Visuals, eye catchy graphics and Design Thinking approach is what inspires me to design. As an activator and strategic person, I love to make things happen by turning thoughts into action. My team spirit & command is what makes me a project manager. Regarding my personal interests, I love to travel and achieve new experiences. I like to communicate and build relationships.

About your project:

Designing for Forgetful Minds

I am a very forgetful person and that was what inspired me to start this project. What can be designed to improve the daily life of forgetful minds? I have asked myself. Memory complaints might start from age 40 or even earlier and the numbers are scary: 44 million people suffer from dementia and 850 thousand of those are living in the UK, by 2050 this might increase to 135.5 million people suffering from dementia. Stressful lifestyles and unhealthy choices might be an accomplice for memory loss but healthy people can experience memory loss or memory distortion at any age. Some of these memory flaws become more pronounced with age, but – unless they are extreme and persistent – they are not considered indicators of Alzheimer’s or other memory-impairing illnesses. However, common forgetfulness can still be very harmful to young adults.

Through Design Thinking methods, by listening to people and observing their lifestyles I have developed Gowë. Gowë is the unique brand dedicated to designing memory aids for common forgetfulness that joins fashion and other product forms.

Feel free to contact me regarding professional matters: mariainessousagomes@gmail.com

 

 

Lucia Bajankova

I am a designer of many disciplines with a background in fine arts. I use my knowledge of culture and history to improve current design issues as well as attempting to incorporate art in my projects. Coming from a small Slovakian family, I have gained practical skills in Problem-solving and then being able to incorporate these skills in more complex issues. I tend to focus both on projects supported by scientific research and data, as well as purely artistic approached projects.

Design for pain and feeling:

Hospitals are purpose-built buildings for healing and recovery. However, the user is most of the time was forgotten and overlooked, leaving the environment cold and user non-friendly. I aim to design a healing space by attempting to create an isolated area in the open space of the atrium gallery, possibly using a tent. The combination of TV screens with calming series, headphones with a selection of ambient and meditation music. I will test out the use of aroma diffuser. There should be an option for both sitting and lying down as well as a selection of supporting cushions and blankets to achieve the highest comfort. The participants can choose any category, mix and match them or simply eliminate most, or all, of them to create a personalised experience. This will map my customer journey and support my claim about individual preferences of the customer.

 

 

3 Tags:

Comfort, healing, pain perception

Project Statement: 

Hospitals are purpose-built buildings for healing and recovery. However, the user is most of the time was forgotten and overlooked, leaving the environment cold and user non-friendly. I aim to design a healing space by attempting to create an isolated area in the open space of the atrium gallery, possibly using a tent.

The combination of TV screens with calming series, headphones with a selection of ambient and meditation music. I will test out the use of aroma diffuser. There should be an option for both sitting and lying down as well as a selection of supporting cushions and blankets to achieve the highest comfort. The participants can choose any category, mix and match them or simply eliminate most of them or all of them to create a personalised experience. This will map my customer journey and support my claim about individual preferences of the customer.

 

Deliverables:

As I said I want to create a space within a space. Using tend to create almost a den-like feeling. I want the user to be able to use various media such as different music (needing headphones with an iPod or tablet) projector for visual stimuli or a screen for them to be able to change what they see. I would like them to have a comfortable armchair or maybe a slouch bag for them to find a comfortable position, blankets and cushions if needed.

Because space is based on the principle of choice and can be very overwhelming when containing every possible option, I would like to find a sorting system (maybe shelves) that will neutralise the whole space and only will be given personality when the items are taken out from the shelves (aka blankets… etc) And last but not least I will need multiple plugs to plug in the rest of electronics which I will be bringing along.

– Website (I guess it will be better to film someone using the website rather than just showing

the website on a computer screen).

– A video (around 45 seconds long)… Audio will be needed.

– A booklet

Juliana Robilard

 

Redesigning Dyslexia: Imagine a word where Dyslexia is an advantage.

 

About yourself:

During my studies, I have focused my career on digital media and education. Coming from a multicultural background of an underdeveloped country, I have learned to value the social and cultural anthropological aspects of society. For this reason, I have started my career as a young researcher for UNICEF and CEDAPS, as promoting a genuine improvement to the community has always fascinated me. This, combined with my enthusiasm and experience with popular culture and technology has brought me to London to pursue a vibrant design scene as I believe that design can solve the big and small problems of society.

About your project:

Dyslexia is not about seeing the letters jumping around; it is about being out of balance, and by understanding how much it can impact your wellbeing, is what will make the difference in the way you approach it. Dyslexia might be considered the hidden disability, but it doesn’t have to be. The aim of this project is to develop the dyslexia awareness by understanding how much it affects little aspects of our lives and the way we see ourselves. It’s time for us to accept that there is nothing wrong with being different. We need to believe that it is possible to embrace your disability; you just need to learn how to use it as an advantage.

3 Tags:

#Dyslexia #Education #Advantage

 

Statement about project:

Dyslexia is not about seeing the letters jumping around; it is about being out of balance, and by understanding how much it can impact your wellbeing is what will make the difference in the way you approach it. Dyslexia might be considered the hidden disability, but it doesn’t have to be. The aim of this project is to develop the dyslexia awareness by understanding how much it affects little aspects of our lives and the way we see ourselves. It’s time for us to accept that there is nothing wrong with being different. We need to believe that it is possible to embrace your disability; you just need to learn how to use it as an advantage.

 

Deliverables:

– Website of deliverables

– App

– Campaign ‘Dyslexia is’

– Process book/Audiobook

Maeve O’Brien

Loneliness, Radical Mental Health and Art Therapy

A society driven individualism has reduced our capacity to process negative feelings in constructive ways and is creating increasing loneliness in young people. Being open about what makes us vulnerable is often shrouded in shame. For many it seems counter-intuitive to embrace the potential that negative issues can offer personal and collective development, this is the fundamental principle of ‘Radical Mental Health’.

This project, through both academic and live research, aimed to uncover the role that art can play in facilitating the space – both physically and mentally – to confront negative feelings in empowering and therapeutic ways.

Calvin England

I am a visionary and a thinker, my biggest strengths are in empathy and ideation. My main passions in life are discovery, learning and knowledge, and DMC has given me the chance to put this to good use. My research so far has primarily been on the human relationship to the material world, which I explore in my Final Major Project in a more socially and environmentally engaged way. I feel very fortunate to have been a part of a course that is so right for me and I will continue to use design strategy and design thinking as a tool to apply to many endeavours in life.

About your project:

Garmentales 

To achieve a circular economy waste needs to be redefined. The fashion and textiles industry is the second biggest polluting, second to oil—decomposing garments release methane, a potent greenhouse gas which contributes to global warming drastically. My research shows that young people send clothes to landfill mostly because they deem them as “unwearable” (torn, holed, stained, worn).

Garmentales is a place, a concept where damaged garments are valued, where new tales could be told via stained t-shirts and ripped Primark underwear. The idea is for an upscale culture of environmentally- conscious creativity, a playground for mending, upcycling, downcycling and discussion with no experience or skills needed. Damaged garments need a new home, and we should learn to use a material as many time as we can before recycling, let alone binning.

Email: calvinjamesengland@gmail.com

 

Albandry Albaker

A Saudi student that admires creativity and design. London opened up a great opportunity for me to experience my passion and widen my horizons. 

About your project:

Made in Arabia

My project aims to promote Saudi Fashion designers locally and globally. Saudi Fashion designers deserve the recognition of local and global consumers and this can only happen by promoting them locally. With the support of local consumers, Saudi Fashion designers will be able to make it into the fashion industry.

Email: albakralbandry@gmail.com